cedeo at
The most interesting insight in this piece is the observation that gamer culture thinks it's a maker culture that is actually a consumer culture: Gamer culture is so toxic that "being candid in public is dangerous" for developers https://boingboing.net/2017/09/25/gamer-culture-is-so-toxic-that.html/amp
Well, "gamer culture" has a "maker culture" side, such as maps and mods for games that support that.
And sometimes the contents created by the user communities around such games can be really amazing.
But of course, that's in a minority of games, and by a minority of users of said games =)
JanKusanagi at 2017-09-27T13:44:49Z
cedeo likes this.
>> JanKusanagi:
“Well, "gamer culture" has a "maker culture" side, such as maps and mods for games that support that.
And sometimes the contents created by the user communities around such games can be really amazing.
But of course, that's in a minority of games, and by a minority of users of said games =)”
There are certainly many examples of maker culture in gaming, but what's interesting is that it turns into an entitlement (at least according to the article) to pronounce on things that are very likely way beyond the technical ken of those commenting.